![]() ![]() It’s actually a better idea to play through Emma and Randal’s map first, bring them into the battle, then have Emma handle Shade. Now, if you’re going in with a group of end-game folks, this is a recipe for disaster. Your goal is to attack her enough to talk some sense into her, but not actually kill her. As such, she’s summoning Terrors and attacking. In their situation, Shade has found herself possessed by some being. In fact, don’t even think of her as a Priestess. To compare, Sonya gets six spells and Delthea and Mae each have five. The only magic spells she learns are Fire, Recover, and Sagittae. #Fire emblem echoes seraphim plus#She starts at 16 speed, 15 attack, and 13 skill, but the Warrior’s Sword she carries gives her an additional plus six to attack at the cost of two speed. She’d have made a great Mercenary, as she has amazing attack, skill, and speed. Despite being a Priestess, I felt like it was more of a cop-out class for Yuzu. She has an okay spell set, as she learns Freeze, Nosferatu, Physic, Rescue, Seraphim, and Silence. Her resistance is her highest stat at the start, at 13, and she also has 12 attack, 11 skill and speed, and eight defense. While I’m a big fan of Shade’s outfit, I wasn’t as big a fan of her in general. Shade starts out as a Saint, while Yuzu is a Priestess. Shade and Yuzu didn’t feel as they were as interesting as units to me, but their map was far more intriguing. Emma and Randal only have passive supports with these two, as their support conversations are only between the two of them. Though, as a fun bonus, having Shade and Yuzu already in your army opens up some unique dialogue opportunities with them. It isn’t a particularly challenging situation. She won’t take any action as a NPC ally in battle until you take care of the archers on the map. Randal is “injured” and can’t move, leaving him trapped in a “base.” Emma comes to you for help. He has 15 skill and speed, though the lance will decrease the speed by two while adding three to attack. Randal is a powerhouse who is there to hit hard and hopefully rather fast. The only place she’s lacking, at the start, is defense with only 8. Emma is a great mage killer right at the start, with 14 resistance, and most of her skills are rather balanced. The latter has Wayward Lance on him, letting him learn Heaven or Hell. The former has a Trainee’s Lance, which increases her attack and gives her the Solo Triangle Attack skill. Emma and Randal join in Cipher Legends as a level one Falcon Knight and level one Paladin. However, their actual classes are fudged a bit for Fire Emblem Echoes: Shadows of Valentia, due to the roles available in the game. Randal is from the “world” of Fire Emblem: The Binding Blade and The Blazing Blade, hailing from Elibe. (Seriously, this is a very sad thing, as it is a very good game.) The three female characters are “from” the world of Fire Emblem Fates, with Emma being a Hoshidan sky knight, Yuzu a Hoshidan samurai, and Shade a Nohrian dark mage. These are four original characters created for the Fire Emblem Cipher trading card game that is (unfortunately) only available in Japan. Now, they might not be familiar faces, but rest assured that you’ll soon be pleased to welcome them to your new “family.” Emma, Randal, Shade, and Yuzu are some pretty fine folks that seem to get really strong, really fast as they grow.įirst, let’s introduce them. People can now go ahead and add some entirely new heroes to their army with the Cipher Companions Pack. In Abrahamic lore, a seraph (from the Hebrew שָׂרָף śārāf, "burning one"), plural "seraphim", is a six-winged angelic being in service to God whose kind are regarded by the Christian tradition as the highest of all angels, and the fifth-highest in Judaism.The last bit of Fire Emblem Echoes: Shadows of Valentia DLC is here. (IgnoresĮtymology and other languages Names, etymology and in other regions If the destroyed enemy was a monster-affinity unit, Seraphim lets the player draw 1 card as an added bonus.ĭeals damage = 25% of foe's Res. ![]() By discarding a spare Mae card from their hand, Mae's player may choose one non-lord enemy and immediately destroy them. It is a manual-activation skill which can only be used once per turn. Seraphim is present as a skill on one card in Fire Emblem Cipher: B09-025SR Foolhardy Magical Girl, Mae.
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